By
Larry Brody
At some point in his or her career, every television writer looks at an early
spec feature script that never sold and says, "Hey, this could be a TV Movie," and
sets out to sell this early effort (all right, let's call it a "masterpiece")
as a Movie of the Week.
It's a sane, sensible thing to do...and it's almost always guaranteed to be an
exercise in futility. Because the name of the game in TV is "development." The
MOW departments of all TV networks have development executives, not buyers, because
somewhere along the line television people learned that they could feel more
creative and responsible (in other words, more like writers) by having endless
meetings with writers.
Of course, during these endless meetings the execs work very, very hard, alternately
cajoling and ordering those writers to come up with not only stories but individual
lines of dialog that will be exactly what the development execs think their bosses
will like.
In other words, these brave souls get right down into the trenches with us for
a time-honored corporate reason: They're saving their butts.
If, armed with this knowledge, you're ready to throw away that old script and
get into the Movie of the Week business on its terms, here's what's in store:
Your first move is to see what kind of films the networks and cable channels
are making.
HBO goes for irreverent, cynical, politically oriented stories with unhappy endings
and big names attached as either stars or directors. Showtime likes watered-down
versions of the HBO Movies, usually with happy endings...and moderately big names
attached. Lifetime likes women-oriented issue stories with happy endings. USA
goes for action films featuring stars who almost made it in features and who
are still young enough looking for TV. The broadcast networks are into variety.
They'll buy anything as long as it's a reverent politically oriented story of
interest to women, and starring a current or former female series star...preferably
one with whom the network in question has already made a deal.
In other words, having a great idea isn't enough. For outsiders, packaging is
the key. That means that your first move is to get hold of a production company
with a track record in the genre...a recent track record. Do whatever you have
to in order to get in and pitch. If they ask for something in writing, give 'em
the ever popular 5 page leavebehind, but try to see someone in person. As an
experience it's more painful, but the odds in your favor become slightly improved.
Make your pitch, in person or in writing. If it's a true story, include that
fact in what you say, and also say that you have the TV/film rights to the story.
(That means get them locked up in advance...in writing, so no one can change
his or her mind later. You'd be surprised at how often even close friends and
family decide they really don't want to have a MOW about them made after all.
Usually because they've decided that they're too ashamed of whatever happened
to them to expose it...unless the network comes up with more dough.)
Be prepared to wait while the production exec you pitched to asks her husband,
her best friend, and her housekeeper if her version of a logline for your idea
sounds interesting. If she gets enough approvals, she'll take the next step of
relaying it, and her version of your leavebehind (or maybe even yours) to her
boss. If the boss likes it, one of the two of them will call various network
MOW execs with whom they've worked and pitch it over the phone or at lunch. If
the exec responds favorably, you'll get a call asking you to come back for another
meeting.
At the second meeting the exec--and possibly her boss as well--will say they're
interested but don't know if the nets will go for what you've pitched. (In other
words, they aren't giving away the fact that they've already checked out the
idea's saleability.) They'll tell you that to be sure they want you to develop
your idea further. In short, they want you to work out all the beats of the story,
every element, every scene, and then come back to them with that, either written
or oral.
The WGA says that this is a "second meeting" that entitles you to story
payment, but the company people will never mention that. Or, if they're a little
more honorable, they will, but will ask you to please go along with this little
breech, because you're new and untried and they have no network deal in place
and never spend their own money on anything. In other words, they're asking you
to roll the dice with them and come up with a great storyline, implying that
then they'll be able to get you
paid.
After you've done what they asked and worked out the whole MOW, you'll meet as
many times as necessary to refashion your concept and outline into what the company
thinks the network will want it to be. Sometimes they actually have unofficial
network input, and sometimes they're just going on intuition and experience.
After a couple of weeks of this, you'll have one hell of a treatment written
in loose form with the help of your new collaborators. So when they ask you to
leave the pages, how can you say no?
The company will go over this unofficial treatment and either decide it works
for their needs, or make some changes of their own. Then they'll call their buddy
at the network (the one who unofficially liked the idea) and set up a pitch meeting
for themselves and you. You'll come to the meeting, and the company people will
utter the logline and an explicatory paragraph. If the net exec is in a good
mood and remembers their previous conversation, this will get things rolling,
and you'll read your written treatment (for which you still haven't been paid)
outloud.
The net exec will interject comments and changes, which you are expected to remember
or write down. At the end of this meeting, the people from the company will ask
you to leave the room while they talk to the net exec about "old business." You'll
sit in the waiting room for about 20 minutes, listening to everyone around you
talk about the deals they already have in place, and then the production company
people will come out and tell you that so and so loved what he heard...but could
you please make the changes that were suggested and give them a complete outline/treatment/synopsis/
as soon as possible, because the net exec is now waiting for that to show his
boss. (There will still be no talk about money.)
You'll make all the changes and give them to the company. The company will give
the new version to the network exec. If the timing, politics, and story are right,
the exec will present it up the ladder to his boss. If his boss likes it she'll
ask who the writer is. The net exec will smile and say, "Who do you want?"
Yep, you heard right. Your name will never be mentioned...because you aren't
on the list. The plain fact is that there are about two dozen writers who write
all the MOWS (excluding the feature film writers who sometimes get brought in).
The boss at the network will name one of those writers, and the network exec
you met with will give your pals at the production company a call.
Shortly thereafter, the writer on the list of acceptable MOW writers will get
a call from the company, telling him the idea and asking if he orshe wants to
write it. If the writer accepts, you will then be contacted about making a deal
to sell the idea--and the rights that you have in someone else's life along with
it to the company (which will buy it with the network's money). It'll be a fair
deal for what you've done...probably the same amount of money that you should
have gotten originally for doing all that free work on a treatment. The person
whose rights you've tied up will also get a call, and a deal will be made with
him or her as well.
And, that's the end of it. Finito. No one will tell you when "your" MOW
is shot. No one will invite you to the first screening of the finished product.
In fact, no one will even tell you when it's scheduled to be aired. At some point,
though, usually at least six months and dozens of calls later, you'll finally
be allowed to read the script. Its structure won't look anything like the last
version of the idea as presented to and by the network. If you're lucky, though,
it WILL look just like your original idea the way your imagined it when you first
pitched. You won't feel much like celebrating that little victory, though, because
your name won't be anywhere on the script, not even in tiny print at the bottom
of the title page. In short, it's arbitration time!
There are variations, of course. The most common one is making a deal with you
after the second meeting, when they ask you to work out the story for them. But
even if a deal is made, it'll be a step deal, meaning that you're giving the
company a free option on your idea and your services, knowing that you will be
paid a negotiated sum of money for the story, as the WGA calls a treatment--if
the network gives the film a go-ahead, and another sum for a script if you are
allowed to write that script.
What's the bottom line here? Simple. If that old spec screenplay of yours looks
good to you, definitely try to sell it...as the feature film it was intended
to be. That way, win, lose, or draw, you'll still have your pride. And you'll
still be able to watch an MOW now and then...without first having to get stoned
or drunk.
Larry Brodie has written over 500 hours of network television, including
episodes of DIAGNOSIS MURDER, STAR TREK: VOYAGER, WALKER
TEXAS RANGER, STAR TREK: THE
NEXT GENERATION, HAWAII FIVE-0, THE ROOKIES, THE INTERNS, THE STREETS OF
SAN FRANCISCO, CANNON, IRONSIDE, MEDICAL CENTER, THE SIX MILLION
DOLLAR MAN, BARNABY
JONES, the old STAR TREK animated TV series, the SUPERMAN animated TV series,
and the not-so-animated SUPER FORCE.
Recently,
Larry was Executive Creative Consultant on SPIDER-MAN UNLIMITED, and
the highly acclaimed
SILVER SURFER and SPAWN animated
series. FARRELL FOR THE PEOPLE, one of the many MOWs Larry has written,
won a WOMEN IN TV & FILM AWARD for Best Drama.
Larry also
produced SUPER FORCE, as well as BARETTA, THE FALL GUY, AUTOMAN,
PARTNERS
IN CRIME, MIKE HAMMER, RIN
TIN TIN, and POLICE STORY (which won an Emmy as Best Drama Show 'way
back when). Currently, Larry is writing columns for both Scr(i)pt
and ScreenTalk magazines.
Website: www.tvwriter.com
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